D i g i t a l 

( r o u g h - h e w n ) 

F a b r i c a t i o n

P r o c e s s   &  O b j e c t s



The final object used the same approach that had experimented with variations but instead of designing digital model as a complete object, the initial digital model was designed as a single unit. This time, the object that was intended to make, was something like a tall vase. However, the digital form was started by modelling as a unit form. The process of printing and scanning each unit back as data in order to be the updated instructions for the next printing, has revealed its own imperfection of the 3d clay printing process.


Despite originating from the same digital model, this process allows each object from different moments and times to develop its individual character that tends to be associated with the rough-hewn language of craft.

© 2019 by COTH studio

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